BCON24 (Blender Conference 2024)
https://gyazo.com/cb8dfe2d25ccbe92ad10b9503b447e10
BCON (Blender Conference)
https://conference.blender.org/2024/
https://conference.blender.org/2024/schedule/
2024.10.23
2024.10.24
2024.10.25
気になり
2024.10.23
Ghosts of Ruin - Pipeline and shading for a anime young adults TV series production
SOLO and the NPR Uncanny Valley
Making Stylized Visuals | Lessons from Anime and Short Films
Wyatt Hall
Cycles is better than you think...
Futhark Studiosだ!!
The animation of Flow
Flow
Gints Zilbalodisではない
Why Color Management Absolutely Sucks (It’s Not You)
Setting up a custom pipeline with context properties and geonodes
MAD EntertainmentのTAとTDだ
Evaluating Geometry Nodes
2024.10.24
Making Previz Pop - Blending Your 2D Characters into a 3D World
Animation Previs/Layout Workshop
How to accidentally start working on VSE
Aras Pranckevičius
Procedural Oil Painting for Film Production
Project Gold
New Animation System - Progress Report
新しいAnimationの話じゃん Rig Nodesの話もする?
Grease Pencil VR and Claymation connection
Live Storyboarding Session
Technical Hiccups: Making the DillonGoo Studios Pipeline
今回はDillonGoo Studiosからはこのプレゼンしかないのかな
Developing Storytools
EWILAN'S QUEST: Creating a 2D series with Blender Grease Pencil
EWILAN'S QUEST
Redesigning the compositor
Blender Roadmap Overview
Rigify: past, present and future of Blender rigging
Ivan CappielloってMAD Entertainmentのいつもの人じゃん
2024.10.25
Grease Pencil 3: development updates and showcase
Tracing rays around blackholes – a render engine for curved space-time
New platform unlocked: Windows on Arm
Arm版Windows
Animation hangout
Building Good Topology and Retopology
協賛
https://gyazo.com/605ab4c838f58291f8eb7fcf1d33ffd3
去年に引き続きFabはMain
Goldがいなくなった
otoyは2つグレードを下げてる